Sunday 20 July 2008

Dead Rising Comes To Wii

Who remembers Dead Rising for the 360? The 2006 Zombie game set in a shopping mall thats in no way related to Dawn of the dead? Well it's heading to the Nintendo wii!!



According to a translation of Famitsu (Only Japan's Gaming Bible don't ya know) Dead Rising is coming to the wii, the game will be called 'Dead Rising: Zombie Sacrifice' in Japan and will have new features and expanded gameplay. They hope these features, along with making the game easier to play, will make it appeal more to the casual gamer. The Wii version of the game will also feature a "behind-the-shoulder camera system modeled after Resident Evil 4's" and motion controls.

The story of Dead Rising centers on Frank West, a photojournalist who ends up trapped in a shopping mall , in the town of Willamette, Colorado, that is infested with zombies . Frank must defend himself from zombie attacks, rescue survivors and avoid crazedpsychopaths, while still attempting to uncover the truth behind the incident. The player controls Frank as he explores the mall, using nearly any available object as a weapon. The player can complete several main and optional missions to earn experience points and gain special abilities. The game features several endings, depending on the decisions the player makes along the way.

Has we all know the Wii cannot support the same level of graphics capabilities, such as the large number of zombies rendered at any time, but Capcom is attempting to retain as much of the Xbox 360 features as possible. However, Minoru Nakai, the game's producer, stated that changes will be made to the Wii version to make it more accessible to casual gamers. The player can no longer take photos due to the implementation of the new camera system for example ( a feature I'm sure not many of you will miss!)

The 360 version sold over 1.5 million copies "My brother is a casual gamer, but he's the sort of person who doesn't like it when the visuals are too intricate or elaborate -- he gets nervous about whether he's good enough to play it at all," he noted. "That was a very novel surprise to hear that from him. Looking at it that way, I wonder if Wii users are a lot more forgiving about the visuals of the games they play. Of course, we have lots of fans of the 360 version, so we're still aiming for a level of visuals that will keep them satisfied." said Minoru Nakai.

Here are some screentshots from the wii version:






For more pictures go here

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